For Japanese versions of the game, this must be Japanese.Open Ignis and select your extracted romfs folder (step 1) and output folder (step 2).
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This is where your randomized files will go.
#Fire emblem 8 randomizer download mods
Create a directory for the outputs (can either put your mods like Gay Fates in there or leave it empty).Right click on Fates from Citra's game menu and select "Dump RomFS".Extracting files from your game ROM is outside of the scope of this readme, but you can use one of the methods/tools listed below: End result of this step is a folder containing the game files, not romfs.bin. Assuming you have a ROM of the game (*.3ds, *.cxi, *.cia, etc), you need to extract the RomFS from the game.FE14 hacking's come a long way since 2016. Route-specific stats, proper handling of weapon exp, etc. Randomize chest and village items, configurable stat randomization, and better join order randomization. No copying files out of the ROM, compressing/decompressing, etc. Give it an extracted RomFS and somewhere to put the outputs and Ignis will figure out the rest. Maybe you can make Arion, Arvis, Brian and Langbalt drop their holy weapons ? It would be really amazing to use Valflamme or Mjollnir in the game.Ignis is a simple randomizer for FE14 and the successor to the original Fire Emblem Fates Randomizer.Ĭompared to the original, Ignis has several advantages: I think you can do that with the Gae Bolg too. but this is the same weapon, with same uses and kills, and if you save and reload, it disappear. I found also that you can "duplicate" the Tyrfing because you can transmit it to anyone, then you can get another one in Chapter 10 if you talk to the bishop. On the other hand, Arthur came with 80 hp at level 1, that was. Also Seliph didn't inherit any sacred blood - because Sigurd had like Loptyr/Vala- which was pretty fun to see, he was so weak compared to the other childrens. Maybe you've already changed that in the new version, I did play on the 2.1.6. I had some problems however : For a reason I don't understand, my changelog wasn't telling me the right weapon mastery of my childrens (For exemple, lester was bowknight and was displayed as "Sword B, Lance C", which I supposed to be Paladin). Whoa ! Very good job indeed, I finished a playthrough yesterday and it was really amazing. That also fixes another problem introduced by the switcheroo, that caused saves to not load and the boss of the prologue to act weird.Īdded the logs for all the updates that have happened. Tine, Lene, and Nanna now match with their own substitutes, instead of those of each other. The guaranteed healer option now also gives you a guaranteed cleric in the second generation.įixed the Seliph Holy Blood randomizing function doing exactly the opposite of what it was intended to, which could freeze the randomizer. Kids and their substitutes now have the same classes, which means substitutes will no longer join with weapons they can't use. The option to have Holy Blood not give growths is now actually considered a valid input.Īdded some stuff to make issues that get the randomizer stuck easier to pinpoint.įixed Pursuit rates not being as advertised.Īdded option to give you a guaranteed Troubadour if you want. Please leave any feedback, suggestions, and fun results you may have ~įixed an issue that came up when using high difficulty settings without randomizing growths.Īdded 2 new options for Holy Blood allocation: 33% Major 66% Minor, and 4 Minors.įixed the 2.1.2 problem (hopefully completely this time)
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I want to thank the people in Lamia's FE4 stuff for finding/compiling a lot of the locations in the rom to edit to get everything to work, as well as the FE Binary people who made the Sword Skills patch. The randomizer is made to work with both headered and unheadered roms, with or without the Project Naga translation patch. If you run into anything weird, please tell me so I can try to fix it. There is an option to slightly rebalance weaponsĪ few small things are edited to stop anything from breaking. There is an option to nerf your own units' growth rates, in case you want to go ham on the OP options.
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Sword skills can be used and inherited by anyone, and holy weapons can be sold and bought. Various weapons are shuffled around and edited to match the randomized classes. So here we have it: Jespoke's FE4 Randomizer 2.1! Now I have completed a playthrough of it to find and fix all the bugs I could find, and then fixed some more bugs with the help of some people on Reddit, I thought people over here would like it as well. Over Christmas, i decided I wanted to make a proper FE4 randomizer as opposed to the crappy one I had made and posted to Reddit last summer. 1 year later note: YUNE does FE4 randomizing better these days.